SpecialEffect: Gamers for Good—HTML5 Microsite Design and Development
Although neither the biggest nor the most complex, I must say this was by far the most rewarding project I participated in for good few years.
When a friend of mine mentioned SpecialEffect to me, he had my full attention from the very first moment—you’d think that most of charities do the same thing, yet this one is a completely different story. It’s not saving lives, or at least not physically, it’s not providing food or shelter. What it does is much more—it offers joy to all the disabled kids out there by giving them access to video games they wouldn’t normally be able to play! How amazing is that?!
I jumped on board straight away and together with few other guys, we came up with the idea of disabled kids being secret superheroes and us, well, let’s say we’d be like Dr. Watson was to Sherlock—a bit of a sidekick, a bit of o chronicler.
The goal was to make the site as informative as possible but at the same time clean and accessible. The other challenge was to focus on call to actions, but without pushing it too much. As usual I started with few wireframe options, colour palettes and typography sets to chose from and once that was selected and approved, I jumped into actual design and development. It is one of the first projects for which I started utilising Compass framework.